Right off the bat there were a couple of MASSIVE challenges in making the HoI4 AI ġ: Maintaining plausible historical behavior in a relatively dynamic and sandbox oriented gameĢ: Making the execution of player drawn battle plans solid enough that it would feel beneficial to use it. "The field of ridiculously high expectations and abysmally low standards." - Wizīeing the only one crazy enough to want to take on the AI in HoI4 as Wiz went on to other projects, I was thrown in to it over a year ago now, and while it has been the hardest job I have ever had, it has also been the most fun and rewarding one. This weeks DD is about something I know many of you have been hoping and waiting for a long time AI!
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